Yosumin!
is a game that I bet you haven’t heard of before, and with good
reason. Developed by Square Enix,
Yosumin! originated as
a web-based game that was only available in Japan in 2006. A year
later, enhanced and updated the smash-hit was released for the
Nintendo DS, yet once again only for a Japanese audience. None the
less after four years of constant tinkering and updates Square
Enix has finally released its game for the
wider gaming market, where it can be purchased on the Xbox
Live market and for the PC through Steam’s
Online Store.
So what is
Yosumin! and what
makes it so special? The only I can describe it as the lovechild of
Tetris and Bejewelled
but with its own unique twist. It is like a more refined copy of Candy Crush. The object of the game is simple, in each
level you are given a number of target objectives to complete before
the time runs out. All you have to do is simply find four
same-coloured Yosumin (the cute smiling game pieces) in a 9x9
gameboard to make the four corners of a rectangle. You may only use
four pieces to create a small square while other times you may have
to use all the other colourful multifaceted game board. It is a game
that invites the player to look not only at the over-all picture but
also the finer detail simultaneously.
This is your game space. See that here the square is made from the yellow diamonds that are in each corner |
Sounds easy?
I blitzed through the first few levels like it was child’s play
only taking seconds to complete the objectives. And then I hit every
gamer’s nightmare- the wall. Some levels would take me half an hour
to complete; this defiantly one of those games that is alternately
fun one moment then frustrating the next. The makers state that game
gives you at least ten hours of gameplay and I don’t doubt it- this
is because there are literally hundreds of levels to play!
There is no
plot to this game which may for some people seem a little
disappointing but for me the cute Japanese characters, bright colours
and fun upbeat music made up for it. And its simplistic form which
can seem a little off putting is deceptive of the challenging and
innovated gameplay.
The only real downside for me is the omission of
a save button. Only when you have completed a set of five levels is your
progress saved, whereas in my opinion the ability to save after
completing individual levels is needed. As a game created for the
causal game, most players will only play in for limited bursts it can
be infuriating to come back to the game to see you must complete
levels again in order to advance.
Yet, as much
as Yosumin! Is never
going to become a pivotal benchmark in puzzle gaming history, it’s
cheerful and fun gameplay is sure to bring delight to anyone that
plays it, and boy, is game addictive. Prepare to loose countless
hours to these delightfully fun little characters. And for not much
more than two pounds, what more can you really ask for?
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